Integrated editor
Code, sprites, maps, SFX, and music in one shell. Edit → run in under a second.
Fantasy console · by Scraplay LLC
Lu8 is a deliberately small virtual game machine — 128×128 pixels,
16 colors, chiptune audio, and a Lua-flavored language with real preprocessor sugar.
One .lu8 cartridge is a complete game.
Not a general engine — a whole console you can learn in an afternoon and master in a weekend.
Code, sprites, maps, SFX, and music in one shell. Edit → run in under a second.
Lua-syntax with fantasy-console sugar — ? print, @ peek, +=, and fixed-point math that behaves the same on every platform.
Identical inputs produce bit-identical frames. Replays, jams, and classrooms get the same result everywhere.
Embed a .lu8 cart inside a label image. Drag, drop, play — no zip files required.
Author on desktop. Export a self-contained web build for itch.io, classrooms, or your own site.
Clean-room fantasy console — familiar feel, proprietary palette, formats, and implementation. Your carts stay yours.
| Display | 128 × 128 px, 16-color Lu8-16 palette |
|---|---|
| Frame rate | 30 FPS (_update) or 60 FPS (_update60) |
| Audio | 4 channels · 8 waveforms · 64 SFX · tracker music |
| Memory | 64 KiB unified address space — peekable, pokeable, teachable |
| Cartridges | .lu8 text · .lu8b binary · .lu8.png embedded |
| Code limit | 16 384 tokens — the constraint is the feature |
Pricing is not final. Expect a capable free tier and a Pro tier for commercial work.
$0
TBD
Milestone 1 — minimal runtime is in progress. The public site, engine, and editor are under active development — built in Rust for cross-platform delivery, native performance, and a deterministic core that behaves identically everywhere.
Lu8 is built by Scraplay LLC. Leave your email and we'll notify you when the first playable build is ready.
Or email [email protected] directly.